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THE ARTWORK

The Exhibition comprises 3 galleries... Art as Awareness, Art as Reflection and Art as Entertainment. These galleries express 3 major phases of living in lockdown and span multiple sub-genres of art. The Artwork can also be explored with the Pandemonium 3D Model to get a more tactical idea of how the artworks exist.

Artwork: Other Projects

Vince Nguyen

Three deconstructed air quality monitors across campus, a 3.3m x 3m interactive projection canvas, and two real-time data visualization screens—Bodily Particles is a sci-art installation that provides a looking-glass into the deadly world of microscopic particulate matter in the air.This is your other projects section. It’s a great place to update your readers about previous projects you’ve done, or the ones you are working on. Add photos, illustrations and videos. Proud about your work? Don’t keep it to yourself! Let users know about it, and add a link to the original project or write-up.

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Alexandra Markova

A series of infinitely looping animations that invites the audience to intimately experience the crudity of plastic capitalism through altering one's being into a disposable commodity, with a goal of humanizing the inhumane relationship between consumers and disposables.

KINKA'S RECIPES

Ivory Lee

A cookbook accompanied with a mobile app that not only attempts to document Ivory Lee's grandmother Kinka's recipes and stories, but also teach users how to cook her Taiwanese and Hakka dishes, both through augmented reality (AR) experiences.

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Gabrielle Branche

Every culture has its own story which becomes embedded into our daily lives. We grow up hearing and reading the mythology which shaped our society for years. Soucouyant Stories is a three-part production which showcases some of the folklore characters found in Trinidad and Tobago with the aim of exploring the research question: How do we Preserve Oral Tradition. By comparing oral, written, and immersive platforms, this project strives to better understand which elements of the three forms of media were most impactful.

MIXED MANIA

Alia Ghobash

An interactive installation that involves the visitor as the protagonist who is forced to experience simulated symptoms of bipolar 1 mania, depression, and clinical psychosis.

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Hatim Benhsain

The first chapter of a 2D, single-player adventure/puzzle pc game about the afterlife, faith, and moving on. Play as a dead hero who helps a god carry their task of ferrying spirits to the other side. 
Explore limbo, make deals with gods, and convince spirits to move on featuring chiptune music, pixel art, and one or two lines of code.
Made with GameMaker Studio 2.

THE MISCHIEVOUS ALGORITHM

Aleksandra Medina

A networked game between two or more users following drawing instructions while being interrupted by a playful algorithm.

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Steven Wyks

BlockIt! is a mobile game that prompts users to create a 3D model of a given noun using simple shapes while whoever they are playing with must guess what they are creating.
Once a user creates this 3D model, a marker is dropped at the user’s current longitude and latitude position onto an in-game map.
Other users of the application can travel to this location, tap on the marker, view the model that the user created and guess what this object is.

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